Author: Lukasz Hachula (Streaker) (Uploaded by streaker) Size: 102.5 KB Date Added: 09-11-2008 Downloads: 129 Average Rating: Not Rated Publisher's Description Generate Objects by Volume (aka RedMan) - with this you can generate objects (box, sphere) inside another object volume - like on ICE CoolStuff movie around 4min. Usage: connect this node to a port on the ICE Tree node of an empty point cloud, then connect your geometry 'Out Name' to 'In Name'. You have two CalculationMethod - with 'Manual' you can select number of rows in all dimensions, with 'Auto' - this will be calculated for you (values below have no effect to result). This compound also give points basic atributes needed to Rigid Body Simulation. Version 1.1 Just play longer with that (for practice) and add ability to set Color by ColorPicker or refering to Texture Map and generate shell from particles (when particles generate just first, outside layer, with empty volume) IMPORTANT: Make sure that: Scale is set to 1 (Tranform -> Freeze Scaling) Pivot is in center of object (Transform -> Move center to bounding box) ! Video: http://streaker.thetastudio.pl/xsi/g..._by_volume.mov File: Generate objects by Volume Version: 1.2 XSI Version: 7.0 and above